Render Cost Estimator
Size any job before you commit. Dial in your shot and see exactly what it costs and how long it takes across every GPU tier — and how many nodes it takes to hit your deadline.
Render Cost Estimator
Price a full frame range before you render — no signup.
More nodes split the frame range — faster wall-clock, same GPU-hour cost.
3h 2m
across 4 nodes
$5.95
12.1 GPU-hrs · 6m 04s/frame
Compare nodes
Planning estimate. Actual times vary with scene complexity, denoiser, and engine.
How the estimate works
How is the estimate calculated?
Time per frame scales with megapixels × samples ÷ GPU throughput, tuned so a 1080p / 256-sample frame on an RTX 4090 lands near 45 seconds — a realistic Cycles/Redshift ballpark. Cost is GPU-hours × the node's hourly price.
Why do more nodes not cost more?
A render farm splits your frame range across nodes that run in parallel. The total GPU-hours are the same whether you use 1 node or 16 — you simply finish sooner. That is the core economics a single workstation can't offer.
Will my real render match this?
Treat it as a planning number. Scene complexity, denoiser settings, motion blur and the render engine all shift the true time. The estimator is built to get you in the right ballpark before you spend a credit.